Jeffrey A Coots
Virtual Reality Connection
My first grant is composed of using virtual reality within the classroom to further education. The way I plan on doing this is by allowing students within my geometry course to get to see various areas from a 3D perspective. This can mean they see places in real life that they never could before and use this to give students a new way to learn about various concepts that will be discussed in class. By giving students this opportunity it opens up new ways of teaching and gives students a fun and more engaging approach to learning. I will also be using the Playstation 4 and Playstation VR within my computer science course to create psome kind of media that will be usable within 3D such as a game or application of some kind. This gives my a new media to learn how to work with that gives them a step above other students who may not have had this kind of opportunity.
My second grant is composed of using 3D print filament to create visual representations of concepts in geometry: such as scale factor and volume. This allows students to see the content in a physical way that allows students to get a more hands on approach to learning about various geometrical concepts. This grant will also allow my computer science class to be able to construct physical items and learn to create items that they want using our 3D printer. This allows students to learn a new skill, 3D Printing, and allow them to master the craft at a young age. This gives my students the ability to learn about designs and processes and how they can improve on ideas that they may have.