A New Reality for the Classroom
This grant provides me with funding that will allow for implementation of an Augmented Reality/Virtual Reality enhanced curriculum. The following items are needed for this project: VR headsets, VR/AR applications, holographic devices, cameras, tablets, speakers, and a projector. Students will use technology to interact with AR markers (on walls, in text, etc.). Markers will be used for scavenger hunts, mapping/coordinate graphing, and linking videos to class lessons. Students will also collaborate to design AR scenes using cameras, tablets, and apps. Holographic devices will be used to explore 3D models aligned to both math and science content standards. Students will use VR headsets to participate in virtual field trips. A better understanding of natural disasters and climate change will be made possible through VR viewing. Small groups will delve deeper into science concepts by creating and recording virtual exhibitions that other students can view. Students will also venture into career exploration using VR headsets. This project will immerse students in my classroom in 21st century learning. Not only will the AR/VR classroom address visual learners, but auditory and kinesthetic learners as well. These tools will also be used to improve parent outreach and involvement at our school.