Beyond the Merge- “Merge”ing AR/VR with Literacy Part II
Last year, I combined Augmented and Virtual Realities with Literacy (“MERGE”ing AR/VR with Literacy). I found that these developing technologies really interested the students, so I decided to build upon last year’s project by including the creating aspect of AR and VR in the Literacy classroom. How you might ask? I want students this year to be able to create their own AR/VR content related to literacy. In addition to exposing students to AR/VR, this year’s group will be creating similar content with books of their choice. I will be teaching coding with Tinkercad and CoSpaceEDU. Students will be able to bring objects created to life through Augmented Reality on Merge Cubes, as well as to life through digital 3D printing. Students will create characters, settings, plots, etc. and bring them all to life for other classmates to enjoy. Hopefully, this innovation will be the spark needed to interest and have students picking up books again.