Amy Newsome 2015-2016
Project Title: Tinkering in the 21st Century Classroom: Learning Math with Gaming
Learning Innovation Grant Recipient
As a 4th grade classroom teacher, I plan to implement a game-based design unit of instruction in to my fourth grade math classroom for the 2015-2016 school year. Based on recent research and best practices, students who struggle with math concepts learn better when engaged in game-based learning activities. Using this research, I will implement Tynker, an online computer code curriculum to teach my students how to create math apps and computer games. Students will use their MAP data and student data notebooks to help them choose a math skill they would like to learn more about. They will use this research and their prior knowledge of math games to develop their own math app or game.